The high priests of the Ahmunites know neither bound nor taboo
letting you focus on building your dwarven empire without a hitch
This adventure is guaranteed dangerous
While the waters are usually dangerous for any land-dwellers
one player will have only an "X" written on his card
Pacts Malingtype_Liquid Gold The high priests of theIn Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery. In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt,